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unfa🇺🇦<p>I'll try to write a micro-article here on Mastodon. Let's see how it goes :D</p><p>Why aren't the classic arena shooters so popular today? Is it just things being better "in the old times"? Why do modern <a href="https://mastodon.social/tags/FPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FPS</span></a> <a href="https://mastodon.social/tags/games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>games</span></a> suck? Did arena shooters suck too? Do they suck now?</p><p>Asking a lot of questions is fun. I am gonna share some facts that will hopefully help you answer them.</p><p>The first problem is that classic arena shooter game design is incredibly brutal.</p><p>Think <a href="https://mastodon.social/tags/deathmatch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>deathmatch</span></a> in <a href="https://mastodon.social/tags/Quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quake</span></a> 3 or <a href="https://mastodon.social/tags/UT" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UT</span></a>'99 ...</p>
TECC :archlinux:<p>🎉 Happy birthday <a href="https://social.tchncs.de/tags/Quake" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Quake</span></a>! On June 22, 1996, id Software launched Quake — the first full-3D shooter using the <a href="https://social.tchncs.de/tags/QuakeEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>QuakeEngine</span></a>. Unlike 2D-sprite-based games, Quake featured fully 3D environments, dynamic lighting, and Lightmaps.</p><p><a href="https://social.tchncs.de/tags/HalfLife" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>HalfLife</span></a> and <a href="https://social.tchncs.de/tags/CounterStrike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CounterStrike</span></a> are built on the Quake engine — making it a milestone in multiplayer <a href="https://social.tchncs.de/tags/FPS" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>FPS</span></a> history. Earlier, <a href="https://social.tchncs.de/tags/Doom" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom</span></a> (1993) set the stage with groundbreaking 3D visuals, network play, and the birth of <a href="https://social.tchncs.de/tags/Deathmatch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Deathmatch</span></a>.</p><p>The evolution continued with <a href="https://social.tchncs.de/tags/idTech2" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech2</span></a> through <a href="https://social.tchncs.de/tags/idTech5" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech5</span></a> powering games like <a href="https://social.tchncs.de/tags/Doom3" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Doom3</span></a> and <a href="https://social.tchncs.de/tags/Rage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rage</span></a>. Developer <a href="https://social.tchncs.de/tags/JohnCarmack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>JohnCarmack</span></a> was the technical genius behind id’s engines before moving to <a href="https://social.tchncs.de/tags/Oculus" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Oculus</span></a>.</p><p>Which <a href="https://social.tchncs.de/tags/idTech" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idTech</span></a>-based games do you remember?</p><p><a href="https://social.tchncs.de/tags/PCGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PCGaming</span></a> <a href="https://social.tchncs.de/tags/RetroGaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RetroGaming</span></a> <a href="https://social.tchncs.de/tags/GameEngines" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameEngines</span></a> <a href="https://social.tchncs.de/tags/idSoftware" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>idSoftware</span></a> <a href="https://social.tchncs.de/tags/Games" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Games</span></a> <a href="https://social.tchncs.de/tags/Gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gaming</span></a></p>
skua<p><span class="h-card" translate="no"><a href="https://beige.party/@LRRRonEarth" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>LRRRonEarth</span></a></span> <br>I found <a href="https://mastodon.social/tags/PassionateMarriage" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>PassionateMarriage</span></a> by <a href="https://mastodon.social/tags/DavidSchnarch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DavidSchnarch</span></a> quite useful before I left my spouse.</p><p>He writes about how psychological differentiation in a marriage cultivates both passionate sex in the marriage and choke-holds, that no very large animal can escape, for outside the marriage.</p><p><a href="https://mastodon.social/tags/NormalMaritalSadism" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>NormalMaritalSadism</span></a> <a href="https://mastodon.social/tags/MarriageCounselling" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MarriageCounselling</span></a> <a href="https://mastodon.social/tags/DeathMatch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>DeathMatch</span></a></p>
Quake Map of the DayAuthor(s): Tonhao <br>Title: Empire of Disorder<br>Vanilla episode in various themes<br><br><a href="https://www.slipseer.com/index.php?resources/empire-of-disorder.118/" rel="nofollow noopener" target="_blank">https://www.slipseer.com/index.php?resources/empire-of-disorder.118/</a><br><br><a class="hashtag" href="https://idtech.space/tag/cooperative" rel="nofollow noopener" target="_blank">#cooperative</a> <a class="hashtag" href="https://idtech.space/tag/copper" rel="nofollow noopener" target="_blank">#copper</a> <a class="hashtag" href="https://idtech.space/tag/deathmatch" rel="nofollow noopener" target="_blank">#deathmatch</a> <a class="hashtag" href="https://idtech.space/tag/episode" rel="nofollow noopener" target="_blank">#episode</a> <a class="hashtag" href="https://idtech.space/tag/singleplayer" rel="nofollow noopener" target="_blank">#singleplayer</a> <a class="hashtag" href="https://idtech.space/tag/vanilla" rel="nofollow noopener" target="_blank">#vanilla</a> <a class="hashtag" href="https://idtech.space/tag/slipseer" rel="nofollow noopener" target="_blank">#slipseer</a> <a class="hashtag" href="https://idtech.space/tag/quake" rel="nofollow noopener" target="_blank">#quake</a>
Ami Moregore🧈🧈🧈🧈Actual human blood but in a pro wrestling context
Quake Map of the DayAuthor(s): CasualExplorer <br>Title: The Hot Place Reborn<br>A world hosting lava, fire, and bright hot lighting. . .<br><br><a href="https://www.slipseer.com/index.php?resources/the-hot-place-reborn.386/updates" rel="nofollow noopener" target="_blank">https://www.slipseer.com/index.php?resources/the-hot-place-reborn.386/updates</a><br><br><a class="hashtag" href="https://idtech.space/tag/classic" rel="nofollow noopener" target="_blank">#classic</a>-quake <a class="hashtag" href="https://idtech.space/tag/deathmatch" rel="nofollow noopener" target="_blank">#deathmatch</a> <a class="hashtag" href="https://idtech.space/tag/duel" rel="nofollow noopener" target="_blank">#duel</a> <a class="hashtag" href="https://idtech.space/tag/duels" rel="nofollow noopener" target="_blank">#duels</a> <a class="hashtag" href="https://idtech.space/tag/multiplayer" rel="nofollow noopener" target="_blank">#multiplayer</a> <a class="hashtag" href="https://idtech.space/tag/quake" rel="nofollow noopener" target="_blank">#quake</a> <a class="hashtag" href="https://idtech.space/tag/slipseer" rel="nofollow noopener" target="_blank">#slipseer</a>
Ami Moregore🧈🧈🧈🧈Actual human blood but in a pro wrestling context
Ami Moregore🧈🧈🧈🧈Actual human blood but in a pro wrestling context
unfa🇺🇦<p>I've been playing some <a href="https://mastodon.social/tags/CounterStrike" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>CounterStrike</span></a> 2 lately. I only really play <a href="https://mastodon.social/tags/deathmatch" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>deathmatch</span></a> or arms race - no sweating necessary :D<br>I find it quite relaxing, but also stimulating (when I'm sleepy) also quite inspiring for my work on <a href="https://mastodon.social/tags/Liblast" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Liblast</span></a>. It's incredible that CS has been around for like 25 years now and the game never fell off the map. The game design has been pretty much unchanged for 2+ decades and it seems to just work. It's like chess. The game is almost cannonical at this point :D<br><a href="https://mastodon.social/tags/gaming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gaming</span></a> <a href="https://mastodon.social/tags/thoughts" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>thoughts</span></a></p>
Ami Moregore🧈🧈🧈🧈Eye Contact plus blood in a wrestling context
Phil Nelsondeathmatch wrestling
amimoregoreWorked three shows yesterday with Labor of Love + Sean Henderson Presents: Euphoria, Big Dan's 40th Birthday, and ACTION Wrestling's DEAN~!!! (punctuation is as the promoters made it, no editorial from me)<br> I may have broken a toe. Got lots of minor cuts and bruises and I am just so in love with doing this. Bonus: Rare death match photo where I have broken glass but no visible blood! <br> <a href="https://allies.buzz/discover/tags/wrestling?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#wrestling</a> <a href="https://allies.buzz/discover/tags/deathmatch?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#deathmatch</a> <a href="https://allies.buzz/discover/tags/indiewrestling?src=hash" class="u-url hashtag" rel="nofollow noopener" target="_blank">#indiewrestling</a>
amimoregoreBlood in a wrestling context
Ami Moregore🧈🧈🧈🧈No visible blood BUT a real human put into real barbed wire
Ami Moregore🧈🧈🧈🧈Actual human blood but in a pro wrestling context