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#geometrynodes

4 posts4 participants1 post today
Johnny Matthews<p>I just revisited an outdated video of mine about blending two materials based on proximity to another object using modern Blender nodes since the old nodes were removed from Blender years ago! <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> </p><p><a href="https://youtu.be/k-de9_mow5E" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/k-de9_mow5E</span><span class="invisible"></span></a></p>
ben<p>Another <a href="https://journals.bytetower.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> experiment. This time geo nodes!<br><a href="https://journals.bytetower.social/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://journals.bytetower.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometryNodes</span></a> <a href="https://journals.bytetower.social/tags/wip" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>wip</span></a> <a href="https://journals.bytetower.social/tags/mastoart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>mastoart</span></a> <a href="https://journals.bytetower.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a></p>
stib<p>Hey look at me using a dot product node in a <a href="https://aus.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://aus.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> setup, without even having to duckduckgo it first. I did a <a href="https://aus.social/tags/trigonometry" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>trigonometry</span></a>!</p>
Ryosuke<p>motion tribute to joy division's iconic album cover playing some mozart <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
Johnny Matthews<p>Just released a new Blender tutorial where I show you how to connect two separate objects with Geometry Nodes and still keep them totally flexible. We’ll cover raycasting, blending normals, and vertex groups. <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p><p>youtu.be/LoilX1NUNXI</p>
Jacques Lucke<p>We just merged support for Bundles and Closures for <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>. This simplifies building high level node group assets which remain very flexible. It also opens up many exciting future possibilities. See the blog post for more details. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/08/bundles-and-closures/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/08/bundl</span><span class="invisible">es-and-closures/</span></a></p>
TripTilt /// tt<p>There is a new helpernode on Gumroad. Easily put elements into a circular array in <a href="https://mastoart.social/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> with the help of <a href="https://mastoart.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> and have them face inwards or outwards with the click of a button instead of all facing the same direction...</p><p>The product is live with one explainer video, it'll have a few more video that showcase its use in time, probably today :)</p><p><a href="https://triptilt.gumroad.com/l/CircularArray" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">triptilt.gumroad.com/l/Circula</span><span class="invisible">rArray</span></a></p><p>this is a paid nodegroup, lots of functionality for 2€. gimme your change now!</p><p><a href="https://mastoart.social/tags/geonodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geonodes</span></a> <a href="https://mastoart.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastoart.social/tags/tool" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tool</span></a> <a href="https://mastoart.social/tags/cgi" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cgi</span></a></p>
Johnny Matthews<p>As a follow-up to my baking shape keys in Blender <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> video, this one shows how to create a node group to Blend and animate with those keys! <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> </p><p><a href="https://youtu.be/KxAzRbcZcPk" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/KxAzRbcZcPk</span><span class="invisible"></span></a></p>
Johnny Matthews<p>I had an idea about using shape keys and <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> and made a little extension to make it even easier <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> </p><p><a href="https://youtu.be/nZmOTLMmA8I" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">youtu.be/nZmOTLMmA8I</span><span class="invisible"></span></a></p>
Jacques Lucke<p>There is a new blog post summarizing what we talked about in our recent <a href="https://mstdn.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a> workshop in Amsterdam. It covers various topics including dynamics, lists, curve mapping widgets, viewers, assets and more. <a href="https://mstdn.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mstdn.social/tags/devfund" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devfund</span></a></p><p><a href="https://code.blender.org/2025/07/geometry-nodes-workshop-july-2025/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">code.blender.org/2025/07/geome</span><span class="invisible">try-nodes-workshop-july-2025/</span></a></p>
Marty<p>They just... don't... stop... 🍪</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/animation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>animation</span></a> <a href="https://mastodon.gamedev.place/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Marty<p>Alright, here's a new batch. 😎</p><p>Moved some of the material shader stuff into the Geometry Nodes setup so the cookies have more interesting shapes and are less reliant on bump maps for larger details.</p><p>Also added a layer of fine detail to the bump maps and adjusted the texture to be less busy overall.</p><p>The only downside is that the face count has gone up ~3.5x to accommodate the extra geometry. 🙃</p><p><a href="https://mastodon.gamedev.place/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.gamedev.place/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.gamedev.place/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.gamedev.place/tags/render" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>render</span></a> <a href="https://mastodon.gamedev.place/tags/cycles" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cycles</span></a> <a href="https://mastodon.gamedev.place/tags/procedural" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procedural</span></a> <a href="https://mastodon.gamedev.place/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.gamedev.place/tags/cookies" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>cookies</span></a></p>
Samuel<p>Gaea is cool and everything, but what about fluvial erosion in <a href="https://chaos.social/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> with <a href="https://chaos.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a>? </p><p>The concept rather simple:<br>- spawn points somewhere<br>- calculate a movement vector with ( N x (0,0,-1) ) x N, where N is the normal vector, sampled from the mesh surface (its a double cross product)<br>- update the points in a simulation zone<br>- accumulate the point proximity in a per-face attribute for the mesh. This requires a high res mesh<br>- optionally displace the mesh</p><p><a href="https://chaos.social/tags/B3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>B3D</span></a> <a href="https://chaos.social/tags/Geology" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Geology</span></a> <a href="https://chaos.social/tags/Simulation" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Simulation</span></a></p>
Johnny Matthews<p>I've got this asset library of custom string manipulation nodes for <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> 4.5 that I'm making available for everyone. You can download them from my open GitHub repository to your asset folder: <a href="https://johnnygizmo.github.io/extensions/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">johnnygizmo.github.io/extensio</span><span class="invisible">ns/</span></a></p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a></p>
Wolf<p>I released a deserts generator made with <a href="https://mastodon.social/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> and <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a><br><a href="https://superhivemarket.com/products/dunes" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">superhivemarket.com/products/d</span><span class="invisible">unes</span></a></p>
Alexis Pierre<p>SHARP SHAPES</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://mastodon.social/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.social/tags/abstractart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>abstractart</span></a> <a href="https://mastodon.social/tags/color" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>color</span></a></p>
Alexis Pierre<p>in/out/side/delete</p><p><a href="https://mastodon.social/tags/blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender</span></a> <a href="https://mastodon.social/tags/generativeart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>generativeart</span></a> <a href="https://mastodon.social/tags/skin" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>skin</span></a> <a href="https://mastodon.social/tags/GeometryNodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GeometryNodes</span></a></p>
Midge Sinnaeve<p>Last night's stream ended up being a <a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> rabbit hole, with this as a final result. Check it out if you wanna see how I got there: <a href="https://www.youtube.com/live/7FdfSKOkzXg" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/live/7FdfSKOkzXg</span><span class="invisible"></span></a></p>
Johnny Matthews<p>New video out today. This one is part 2 of my lamp rigging tutorial. In this one I build <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> based springs to place on the arms and then connect them to the rig to make them stretch perfectly. </p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/blender3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>blender3d</span></a> <a href="https://mastodon.art/tags/digitalart" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>digitalart</span></a> <a href="https://mastodon.art/tags/tutorial" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>tutorial</span></a> <a href="https://mastodon.art/tags/youtube" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>youtube</span></a></p><p><a href="https://www.youtube.com/watch?v=ZkbBWXPnOXY" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="">youtube.com/watch?v=ZkbBWXPnOXY</span><span class="invisible"></span></a></p>
Midge Sinnaeve<p>frak-0x02</p><p><a href="https://mastodon.art/tags/b3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>b3d</span></a> <a href="https://mastodon.art/tags/geometrynodes" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>geometrynodes</span></a> <a href="https://mastodon.art/tags/satisfying" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>satisfying</span></a> <a href="https://mastodon.art/tags/loop" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>loop</span></a></p>