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#godotengine

37 posts37 participants6 posts today

#GodotEngine Question

Am I correct in assuming that the only thing that can be exported through Godot's GLTF 2.0 export are CSG Meshes?

If I have a scene such as
+Node3d
+-CSGBox3D
+-Mesh (standalone mesh from .TRES file)
+-MeshInstance3D>Mesh from .TRES file
+-Node3D (from Instanced OBJ file)
+-Node3D (from Instanced FBX file)

Then, _only the CSGBox3D_ will actually make it to the exported file and be viewable in Blender?

(I'm gonna test it, but I figure someone might already know)

First thought for optimising the Grid Map is to use larger Blocks, so the Navigation has less work to do.
This will reduce resolution.
Another idea is to make the whole Ground Plane in Blender, and use it as one big Mesh.
This will have implications for terraforming (which I'm not sure I want to include anyway)

Any ideas for how to make a Ground Plane?

Pretty happy right now that I added Gompl (my scripting tool) to Mops & Mobs, as it makes adding new interactions a breeze. In this case: when you interact with this pipe it executes code that asks for a wheel item in the inventory, if it doesn't exist it shows some dialog; if the item exists, remove it and activate (unhide) a wheel that can be used as a lever (which opens a barrier).

As much as I love #Godotengine, I think Unity does a slightly better job with setting up Physics Materials.
In Unity when two objects collide, you can decide how both their friction and bounciness values combine (average, min, max, multiply).

In Godot, you get to tell materials if they're rough/absorbent which then governs how friction/bounciness interact. You can get (largely) the same results, but it's less intuitive and more of a hassle to iterate on.

¡Última sesión de "Todogodot: Escuela de Godot" de 2025 a las 17:30!

Hoy trataremos un tema que puede resultar exótico:

Creación de Plugins

Además, a las 18:00 revelaremos el tema de la gamejam de esta temporada.

¡Venid al directo y participad!

Para ver em directo:

twitch.tv/rafalagoon

Y aquí podéis acceder a registraros a la gamejam:

itch.io/jam/escuela-de-godot-2

¡No os lo perdáis!