Now streaming the development of my Colony Sim + RPG game!
Today is a bit more freeform! I'll be touching up some old art and reviewing the game as a whole.
Come join me!
Now streaming the development of my Colony Sim + RPG game!
Today is a bit more freeform! I'll be touching up some old art and reviewing the game as a whole.
Come join me!
#GodotEngine Question
Am I correct in assuming that the only thing that can be exported through Godot's GLTF 2.0 export are CSG Meshes?
If I have a scene such as
+Node3d
+-CSGBox3D
+-Mesh (standalone mesh from .TRES file)
+-MeshInstance3D>Mesh from .TRES file
+-Node3D (from Instanced OBJ file)
+-Node3D (from Instanced FBX file)
Then, _only the CSGBox3D_ will actually make it to the exported file and be viewable in Blender?
(I'm gonna test it, but I figure someone might already know)
First thought for optimising the Grid Map is to use larger Blocks, so the Navigation has less work to do.
This will reduce resolution.
Another idea is to make the whole Ground Plane in Blender, and use it as one big Mesh.
This will have implications for terraforming (which I'm not sure I want to include anyway)
Any ideas for how to make a Ground Plane?
UI mockup for advisors notifying the player about incidents in the shipyard.
#indiegame #indiegamedev #gamedev using #godotengine #blender and #krita #mastoart
KOOK: Retro FPS GameDev in Godot day 476: Wished-for Wednesday.
The Mirror - an attempt to create an open alternative to UEFN or Roblox, have completely dumped the #GodotEngine and have rewritten using #PlayCanvas.
https://gamefromscratch.com/mirror-v2-completely-replaces-godot-game-engine/
Now streaming the development of my Colony Sim + RPG game!
Since I wasn't able to finish it yesterday, time for some more clothes pixelling today!
Come join me!
@pixelberk testing building pickups.
The idea is to spawn resources in a semi-randomized radius around buildings. And they get added to the resource counter when picked up.
Pretty happy right now that I added Gompl (my scripting tool) to Mops & Mobs, as it makes adding new interactions a breeze. In this case: when you interact with this pipe it executes code that asks for a wheel item in the inventory, if it doesn't exist it shows some dialog; if the item exists, remove it and activate (unhide) a wheel that can be used as a lever (which opens a barrier).
#gamedev #godotengine
looking to add #generative #audio to a #webxr export - via v4.41 - so don't have access to C#.
per the docs, seems like gen-audio is frowned upon for non C# projects, though have seen a 'tube demo leveraging Tone.js.
any suggestions / insights?
There are a ton of bundles and asset giveaways for #gamedev including #UnrealEngine, #GodotEngine, #Unity3d and even #Defold going on right now.
We gathered them all together into a single place.
https://gamefromscratch.com/multiple-gamedev-bundles-and-giveaways/
Now streaming the development of my Colony Sim + RPG game!
Now that one hair style is close to complete, time to test out making clothes for the characters!
Come join me!
As much as I love #Godotengine, I think Unity does a slightly better job with setting up Physics Materials.
In Unity when two objects collide, you can decide how both their friction and bounciness values combine (average, min, max, multiply).
In Godot, you get to tell materials if they're rough/absorbent which then governs how friction/bounciness interact. You can get (largely) the same results, but it's less intuitive and more of a hassle to iterate on.
Wrote a short article on my first experience with the Godot engine. TLDR I loved it!
https://levelism.com/2025-06-27_Godot_First_Impressions.html
Today is my first time writing shaders. I'm playing around with the tornado tutorial from @Le_x_Lu. This will become a nice skill for a character soon #godotengine
It is done!
I wanted to do something different from what I usually do, so this is true 2D, contains no shooting or violence, and was made in about 15 hours (instead of the usual four years per game).
Play/download: https://fractilegames.itch.io/save-the-last-humans
What happens when the excellent #GodotEngine and #GBStudio game engines join forces?
You get GODOTBOY!
¡Última sesión de "Todogodot: Escuela de Godot" de 2025 a las 17:30!
Hoy trataremos un tema que puede resultar exótico:
Creación de Plugins
Además, a las 18:00 revelaremos el tema de la gamejam de esta temporada.
¡Venid al directo y participad!
Para ver em directo:
Y aquí podéis acceder a registraros a la gamejam:
https://itch.io/jam/escuela-de-godot-2025
¡No os lo perdáis!