Made a little playable Cyberpunk-ish Petopia game
Not super much to do yet but it's fun
Made a little playable Cyberpunk-ish Petopia game
Not super much to do yet but it's fun
Earlier this week, Epic Games released Unreal Engine 5.6 Preview. Updated UI, new animation tools, performance improvements and finally MetaHumans!
https://gamefromscratch.com/unreal-engine-5-6-preview-released/
Literally noone knows how to hide rulers in the #UnrealEngine editor
https://forums.unrealengine.com/t/rulers-in-viewport-how-to-hide/2512730
Good Linux distro for Unreal Engine work. anyone?
A new Humble Bundle of interest to #gamedev, the Level Up 5K World Building Game Assets bundle.
It's mostly for #UnrealEngine, some for #Unity3d and as you can see in the video #GodotEngine.
https://gamefromscratch.com/level-up-5k-world-building-assets-humble-bundle/
I played around with Niagara a bit. I decided I should finally try to do something using mesh as Particles. Since I need holograms for a sci-fi game, I started with this... This is a very simple material, texture and mesh that I made inside Unreal Engine
@dalias yes tho @godotengine isn't the only option.
The only challenge is the #gatekeeping and #NDA|s that prevent published support fir #consoles, tho #Godot "fixed" that with #W4Games so they can in theory just do a #Developer-#Key like #Unity3D and #UnrealEngine that way...
Almoooost happy with basic locmotion..
3 modes now;
For the first person it's now using an AimOffset so the anims won't get through the camera in firstperson
Later on more weapon/tool types like axes, swords, bows, guns also also added
Everything is fully replicated for multiplayer
Iiiit's #retro time! I'm LIVE from 4 - 10 p.m. EST today with Dark 80s/90s on Twitch. We have marbles on stream & friendly, inclusive chat. Join us! --> https://twitch.tv/maerchen1313
Thanks to @rlabrecque I've updated my post about stalled property replication in #UnrealEngine to include some Fortnite-derived settings changes, which cut the preceding bulk data transfer times in half https://www.stevestreeting.com/2025/05/12/problems-with-unreal-network-saturation/
There are TWO new Humble Bundles of interest to #Gamedev
The Learn to Make Games in #GodotEngine course bundle and the Ultimate World Building #UnrealEngine asset bundle.
https://gamefromscratch.com/godot-4-course-ultimate-world-building-assets-humble-bundle/
OK here's my blog post about the problems I encountered with stalled property replication in #unrealengine, caused by apparent "saturation" whicih doesn't behave at all how you would think. https://www.stevestreeting.com/2025/05/12/problems-with-unreal-network-saturation/
@Exodusindie yay! Took a lot longer then expected but got MotionMatching working in multiplayer env from scratch!
Still gotta fix some things but this looks a lot better already, not as stiff as the previous blendspaces
Just a good looking screenshots of my vertex wheels.
Tire treads looks a bit off, and center rim, will be improved.
When someone tries to teach you something and their debugger looks like this.
Here a video with the dither smoke in action.
You can see with this technique due no translucent/additive there is no overdraw and smoke particles are always green, no dark green, red or white.
Cons: No realisitc smoke, but for styled games maybe.
#UnrealEngine #UE5 #Gamedev #Indiedev #TechArt
Limited-Time Free Assets (Until May 20 at 9:59 AM ET)
Military Training Facility
https://www.fab.com/listings/786d44bb-41fb-446a-b786-560d57edcef4
Wood Monster
https://www.fab.com/listings/c123025e-bf13-4f87-8fc9-40cf1eafedab
Modular Dungeon Collection
https://www.fab.com/listings/3aef98fe-485d-46ae-a5ac-632e4d81358d
Any trick to improve perfomance with spriteshet smoke?
I trying using additive instead of translucent, unlit, no decal response, fully rough, disabled "apply fogging"... and still.
Or this is common? Already tried FluidNinja but looks flat and like fog. #UnrealEngine #UE5 #Gamedev #Indiedev