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#bevy

12 posts8 participants2 posts today
Alice I. Cecile<p>That's all for now folks; time to get reviewing and fixing! Like always, <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> is incredibly grateful for all of our volunteers, whether you're fixing bugs, triaging, adding features, reviewing or writing docs &lt;3 See you in the milestone mines :p</p>
Alice I. Cecile<p>Hi <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a>! The tea is lovely, the sun is shining and it's time for another ruthless round of live <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> project management as we prepare for our 0.17 release. What can we cut? What must be kept? What have we already done?</p><p>This is the true, unglamorous <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> life (engines, but still!).</p>
Alice I. Cecile<p>Alright <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a>, time to pick up where we left off. It's time for some more riveting <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> project management! Be warned though: I will be ruthless, nay, downright bloodthirsty as I triage issues and PRs to get us ready for release. Restarting numbering for now</p>
Alice I. Cecile<p>Alright, it's time for some serious <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> project management. Our planned 0.17 release candidate date of August 4th is approaching quickly, and we still have an alarming 78 issues and PRs in our milestone: <a href="https://github.com/bevyengine/bevy/milestone/32" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/bevyengine/bevy/mil</span><span class="invisible">estone/32</span></a></p><p>Surely we can get that number down, right?</p>
rustunit<p>Did you miss our last virtual <a href="https://mastodon.social/tags/Bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bevy</span></a> meetup? Here are the recordings of the individual talks and the interesting panel discussion: <a href="https://www.youtube.com/playlist?list=PLbvvWoCXmXkIQgt14jQ0XcnFcP5JDGdU_" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://www.</span><span class="ellipsis">youtube.com/playlist?list=PLbv</span><span class="invisible">vWoCXmXkIQgt14jQ0XcnFcP5JDGdU_</span></a> have a watch <a href="https://mastodon.social/tags/rustlang" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rustlang</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> 🦀🎮</p>
Alice I. Cecile<p>With all three PRs merging, we're at the end of our extra-petite merge train for today :) See you in a bit: I have 79 open milestone issues and PRs to triage for <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> 0.17 :P If we want to hit that August 4th release candidate we targeted we're going to need to be ruthless!</p>
Alice I. Cecile<p><a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> 0.17 release season may be upon us, but until the release candidate is cut, we will continue to merge small community-approved features and fixes. Before I triage the milestone today, let's do a quick <a href="https://mastodon.gamedev.place/tags/bevymergetrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevymergetrain</span></a> &lt;3 Tiny 3 item train today, as folks prepare for the release :)</p>
Marc Trius<p>Had a hard time falling asleep last night because I was getting anxiety thoughts about my <a href="https://hachyderm.io/tags/Godot" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Godot</span></a> project. </p><p>I want real interfaces or traits static typing, and I'm not super excited about all the extra engine baggage that we won't be using. And I don't want to use C#.</p><p>But I also don't want to code all the graphics and pathfinding and editor stuff from scratch, it is so much work. And I'll still need scripting capabilities. I have a lot of coffee for those things in half finished Rust projects that I've worked on over the years, but switching now would set me back so much...</p><p>I wish <a href="https://hachyderm.io/tags/Bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Bevy</span></a> was like a bit more mature, with the editor and a stable API, or that I already knew enough C++ so that I could write my game logic in a GDExtension without having to learn language basics, or that the Rust Godot bindings were mature...</p><p>It's a pain to implement complex systems without proper compile time type checking, and I haven't found an up to date testing framework, so I keep having regressions and weird bugs, and now I have to do state machines in GDScript and it feels wrong.</p><p>Anyway the tradeoffs are probably worth it, and I'll be able to progressively rewrite things as a GDExtension later why my implementation stabilizes. Just gotta be patient and do one step at a time.</p>
byte::Arc<Nippon> :neobot_sign_beep: :blobhaj_flag_nonbinary: anyone proficient in bevy and avian2d can help me out?<br><br>i have a bunch of objects and i try to simulate gravity between them by calculating the distance and doing ExternalForce on them (set_force) each update. i could do non-persistent force and apply_force but honestly it's the same result<br><br>what bothers me is that logical update in my user logic happens quite fast, it keeps up with 60 or 120 fps no problem. <br>and avian update in main thread also keeps up for some time, but then objects clump together and main thread starts doing avian's run_physics_schedule a couple of times per update, so fps drops to 15-20.<br>how can i avoid it? is there a way to make physics run on fixed schedule? or some other way that i'm missing completely<br><br><a class="hashtag" href="https://awawa.club/tag/bevy" rel="nofollow noopener" target="_blank">#bevy</a> <a class="hashtag" href="https://awawa.club/tag/avian" rel="nofollow noopener" target="_blank">#avian</a> <a class="hashtag" href="https://awawa.club/tag/gamedev" rel="nofollow noopener" target="_blank">#gamedev</a>
Fallible<p>Spent 2 of the last 3 weeks fundamentally reworking the animation system in <a href="https://peoplemaking.games/tags/rareepisteme" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rareepisteme</span></a> and, it's not *great* now but it is now something that can be improved by changing how animations are fired, not something that's fundamentally broken and missing tons of information.</p><p><a href="https://peoplemaking.games/tags/screenshotsaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>screenshotsaturday</span></a> <a href="https://peoplemaking.games/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> <a href="https://peoplemaking.games/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://peoplemaking.games/tags/indietcg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indietcg</span></a> <a href="https://peoplemaking.games/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a></p>
Shatur<p>🎮 Bevy Enhanced Input 0.15 is out!</p><p>An input manager for Bevy, inspired by Unreal Engine's Enhanced Input.</p><p>This update features a big rewrite into a component-based API. The core concepts remain the same, but now expressed via ECS. It's recommended to revisit the quick start guide.</p><p>This opens a lot of possibilities, such as using BSN to describe bindings.</p><p>Huge thanks to <span class="h-card" translate="no"><a href="https://mastodon.gamedev.place/@alice_i_cecile" class="u-url mention" rel="nofollow noopener" target="_blank">@<span>alice_i_cecile</span></a></span> for reviewing this monstrous +6,127 −5,738 PR!</p><p>📜 <a href="https://github.com/projectharmonia/bevy_enhanced_input/blob/master/CHANGELOG.md" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/projectharmonia/bev</span><span class="invisible">y_enhanced_input/blob/master/CHANGELOG.md</span></a><br>📦 <a href="https://crates.io/crates/bevy_enhanced_input" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">crates.io/crates/bevy_enhanced</span><span class="invisible">_input</span></a></p><p><a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a></p>
Alice I. Cecile<p>Alright, back in the conductor's seat for another <a href="https://mastodon.gamedev.place/tags/bevymergetrain" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevymergetrain</span></a>. Love <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a>, <a href="https://mastodon.gamedev.place/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a>, <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a> or <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a>? Marvel at the gloriously chaotic, productive and creative process of engine dev as I go over 29 PRs that the community thinks we should merge!</p><p><a href="https://github.com/bevyengine/bevy/pulls?page=2&amp;q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/bevyengine/bevy/pul</span><span class="invisible">ls?page=2&amp;q=is%3Aopen+is%3Apr+label%3AS-Ready-For-Final-Review</span></a></p>
A Silly Luna<p>I made another jam game with bevy :)</p><p>Have a look at it if you want </p><p>I hope I didn't break it on accident in the last minute.</p><p>Time for many hours of sleep now </p><p><a href="https://lunathemoongirl.itch.io/listening-post" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">lunathemoongirl.itch.io/listen</span><span class="invisible">ing-post</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a></p>
daj<p>Some big lads here. Also a native screenshot function with a shareable address<br><a href="https://hachyderm.io/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a> <a href="https://hachyderm.io/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> <a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/SoloGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>SoloGameDev</span></a> <a href="https://hachyderm.io/tags/procgen" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>procgen</span></a> <a href="https://hachyderm.io/tags/bevyengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevyengine</span></a> <a href="https://hachyderm.io/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Caitlin<p>I’ll be speaking live in 10 min (5pm Denmark time) about writing games in <a href="https://fosstodon.org/tags/Rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Rust</span></a> with <a href="https://fosstodon.org/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a>. Feel free to watch me here. It will be available VOD later so no time stress. <a href="https://live.bornhack.dk/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">live.bornhack.dk/</span><span class="invisible"></span></a> Exciting times at <a href="https://fosstodon.org/tags/bornhack" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bornhack</span></a></p>
Jan<p>Used a text-to-image model, then an image-to-3d model. Cleaned, rigged, and painted it in Blender. Feeling a bit conflicted, but I see no other way to make my game happen alongside a full-time job without AI. Thoughts?</p><p><a href="https://hachyderm.io/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://hachyderm.io/tags/ai" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ai</span></a> <a href="https://hachyderm.io/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a></p>
A Silly Luna<p>I think I'm actually on a vaguely reasonable track with this jam game. Got most of the logic and gameplay loop done just need to specify some more task to make use of it and then sound and endless touching up of the looks ^^'</p><p>seems okayish for 3~ days left</p><p>yesterday i thought i could never ever make it in time^^</p><p><a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a></p>
Fallible<p>Tragically, I have published another rust crate. This one makes generating textures with typst in bevy easy, mostly because `typst-as-lib` makes it easy.</p><p><a href="https://crates.io/crates/bevy_typst_textures" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">crates.io/crates/bevy_typst_te</span><span class="invisible">xtures</span></a></p><p><a href="https://peoplemaking.games/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> <a href="https://peoplemaking.games/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://peoplemaking.games/tags/typst" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>typst</span></a></p>
Shane Celis<p>6/ When your pull request is so big it demands its own migration guide. Uh oh.</p><p><a href="https://github.com/shanecelis/bevy_mod_scripting/blob/use-handles/docs/src/Migration/0.12-to-0.13.md" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/shanecelis/bevy_mod</span><span class="invisible">_scripting/blob/use-handles/docs/src/Migration/0.12-to-0.13.md</span></a> <a href="https://mastodon.gamedev.place/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> <a href="https://mastodon.gamedev.place/tags/opensource" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>opensource</span></a></p>
LupusCrystal 🐺<p>First Devlog article about my survival game with procedural generation made in Bevy Engine with Rust is out on my personal website!</p><p><a href="https://lupuscrystal.github.io/blog/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="">lupuscrystal.github.io/blog/</span><span class="invisible"></span></a></p><p>Tell me what you think about this devlog. Also, do not ask why the axe is upside down, it is a secret 🤐!</p><p><a href="https://mastodon.social/tags/bevy" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevy</span></a> <a href="https://mastodon.social/tags/bevyengine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>bevyengine</span></a> <a href="https://mastodon.social/tags/rust" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>rust</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.social/tags/devlog" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>devlog</span></a> <a href="https://mastodon.social/tags/programming" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>programming</span></a></p>