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#chiptune

15 posts15 participants1 post today

Many months ago a blind user requested that I add SID support to my NES #chiptune editor which lets you compose using text, but at the time I had absolutely no idea how to do it.

Discovering Bytebeat helped a ton, because I found that it's an ideal environment for prototyping emulators because it encourages you to find the simplest possible implementation without having to think about any other parts of the application.

These experiments made me realize that you can absolutely achieve good accuracy without emulating the entire CPU, and I was able to overcome all my performance issues as well.

It's 5 years since I released my first peripherals for the #RC2014 ecosystem, so have £5 off each of my first releases from June/July 2020!

🟢 SID Soundchip Interface
- Use the legendary Commodore 64 soundchip in your setup (or modern replacement SwinSID or ARMSID). Also incorporates 50/60/100Hz Interrupt Controller (useful too when using other soundchips for timing playback code.)

🟢 Graphic OLED Interface
- Add an easy to use 128x32 pixel graphic display to your setup.

All the info / order / see what else I've released: 2014.samcoupe.com

Other RC2014 peripherals...

- *New for June 2025* SAA1099P Soundchip Interface.
- ZX True Tone (ZXTT), add-on module for Ed Brindley's YM/AY soundcard so it's clocked at the exact same frequency of the 128K ZX Spectrum so speccy tunes are pitch perfect.
- ZX-RC Bus Interface, to use RC2014 I/O peripherals with the #zxspectrum
- SAM-RC Bus Interface, as above but on the #SAMCoupe