John Harris<p>Second repost, for people in other time zones:</p><p>I've gone ahead and pushed <a href="https://mefi.social/tags/Dungeon" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Dungeon</span></a> out the door for people to buy and play. It's just $5: <a href="https://rodneylives.itch.io/c64-dungeon" rel="nofollow noopener" target="_blank"><span class="invisible">https://</span><span class="ellipsis">rodneylives.itch.io/c64-dungeo</span><span class="invisible">n</span></a></p><p>It's a "complete game system," for old-school style fantasy <a href="https://mefi.social/tags/RPG" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>RPG</span></a> adventures, for the <a href="https://mefi.social/tags/Commodore64" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Commodore64</span></a>. You use the Dungeon Guild to create a character, then put it through adventure modules other people have created. Five of them are included with the game, to play and to use their monsters and items in your own scenarios.</p><p>It was created back in the 80s by David Caruso II and published in 1990 on <a href="https://mefi.social/tags/LOADSTAR" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>LOADSTAR</span></a> issue 74. It's presented by permission of the rights holder, Fender Tucker. It's set up and configured to play in <a href="https://mefi.social/tags/VICE" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>VICE</span></a>!</p>