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A new paper discusses workflow development for ePRO symptom monitoring to support PRO(M) implementation into practice using the Action, Actor, Context, Target, Time framework:
link.springer.com/article/10.1

SpringerLinkCustomizing workflows for electronic patient-reported outcome (ePRO) symptom monitoring using the action, actor, context, target, time (AACTT) framework - Quality of Life ResearchBackground Real-time electronic patient-reported outcome (ePRO) symptom monitoring is a complex intervention with few examples of successful implementation at scale. A key challenge is designing a clear ePRO symptom monitoring workflow to support implementation into practice. We aimed to create an empirical and theory-informed site-specific workflow guided by the Action, Actor, Context, Target, Time (AACTT) implementation science framework. Methods A five-step process was undertaken to customize a generic ePRO symptom monitoring workflow to create a site-specific version: (1) design a generic ePRO symptom monitoring workflow through a qualitative study with key stakeholders; (2) conduct co-design workshops to understand stakeholder preferences regarding a site-specific version; (3) code co-design workshop data using the AACTT framework to produce a provisional site-specific version; (4) conduct a final co-design workshop using the AACTT framework to finalize stakeholder preferences for a site-specific version; and (5) code co-design workshop data using the AACTT framework to produce a final site-specific version. Results Participants (n = 27) included nine patients, four caregivers, four oncologists, four nurses, two pharmacists, two clinic administrators, and two Electronic Medical Record (EMR) analysts. Provisional and final site-specific workflows were generated outlining the key AACTT components for each step of ePRO symptom monitoring. Conclusion We demonstrated the value in using the AACTT to guide the co-design of a site-specific workflow for ePRO symptom monitoring. By describing this process in detail, we will enable others to replicate this process for creating site-specific workflows not only for ePRO symptom monitoring, but for any complex clinical process.

Research participants being fully informed about the research and to provide their voluntary consent to participate is a cornerstone of ethical research practice.

Secondary school pupils in Cameroon explored how to engage with consent principles, main focus were benefits and risks of participation, #VoluntaryParticipation, and confidentiality
journals.sagepub.com/doi/full/

6 positions at UCL Geography - if you're doing #participatoryResearch and #CitizenScience on #Environmental and #Geographical problems with #policy

Assoc Lecturer (Teaching) in Environment, Politics and Society, 0.5FTE,
lnkd.in/e-FEnBu6

Assoc Lecturer (Teaching) in Geospatial Data Analysis and Cartography, 0.5FTE,
lnkd.in/e-FKf8uW

Lecturer in Env Governance & Lecturer in Geographies of Health - 4 full-time
lnkd.in/erR4GSYM
lnkd.in/esEATbwN

#AcademicJobs

lnkd.inLinkedInThis link will take you to a page that’s not on LinkedIn
As a member of the evaluation team, I completed an exploration of Equity, Diversity and Inclusion (#EDI) of 'Making Connections' - an arts festival based in the Old Waiting Room in Peckham Rye Station.

🔧 Methods:
• street photography
• interviews
• focus groups
• community workshops

🧭 Areas of exploration:
• physical and linguistics #accessibility to the art space
• choice of #networkingchannels
• alignment with #localcommunity's needs and vision

This project was made possible by Lost Text Found Space and London College of Communication (University of the Arts London) through its EDI funding schemes. A special thanks to my talented team-mates Karla Rosales and Abbey Lew.

In the next posts I'll share more details about the methods used and the finding of our #research.

#participatoryresearch #codesign #community

Built to understand how decisions change how diseases spread; the Nergal game world is filled with creatures that interact and chat, but can also spread diseases.

Our new development with iSightCornwall means we’re working to adapt the game to work only through sound, making it accessible to people who have limited or no sight.

Stay tuned for updates, findings and changes!

Do you work with communities? Do you want to share and publish your community science work? We want to hear from you!
Take our short, anonymous survey to tell us how you’d like to share your community science materials, to help inform development of a resource hub for scholars, community science stakeholders and practitioners, and more. 
forms.office.com/r/HaCMiBjm9j #CitizenScience #CommunityScience #ParticipatoryResearch #SciComm #Science #Research