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#terrain

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Another recent project: tavern in a box. I figure it's the most commonly used terrain. I filed down some dowel pieces into barrel shapes, used some scrap for tables and a bar. The fireplace is a wood frame with green stuff resin over it, shaped like stones. There's even a spittoon, for character hijinks. The only thing not handmade is the owlbear skin rug, 3d printed for me by a friend.

Update on my next dungeon-in-a-box…

When laying out the pdf, I was left with a few spaces where I could squeeze in some extra 2x2 tiles… so that's what I've been doing these past couple of days (I've also shared a pic of the layout of the pdf too).

And now that all of the artwork is done, I can finally start thinking about filming the video 😅

I don't think I'll ever have enough of this. It's so cool what you can do with a bunch of noise functions.

Also, the terrain now uses an exponential distribution for the random of the gradient, which is a pretty cool and easy trick to make it more realistic.

Tool-tip: Multi-scale terrain analysis: #Terrain is inherently #multiscale, with features and surface variations that must be analyzed across a range of spatial scales. New tools in #ArcGISPro 3.4 and 3.5 along with advanced options in #SAGA GIS and #LandSerf, make it possible to compute...
spatialists.ch/posts/2025/05-1 #GIS #GISchat #geospatial #SwissGIS

Spatialists – geospatial newsTool-tip: Multi-scale terrain analysis – Spatialists – geospatial news
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