Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
And as an added bonus: Dileep George, one of the authors of the paper, just shared a #JupyterNotebook demo . You can explore the #CSCG model, visualize #PlaceFields, and inspect the learned #latent #graphs
Just try it out, it's great fun
This paper by Raju et al. proposes a unified model – “clone‑structured causal #graphs” (#CSCG) – for #hippocampal #SpatialCoding. It suggests that #SpatialMaps arise from #learning #latent higher‑order sequences rather than representing #EuclideanSpace directly. The model elegantly explains phenomena like #PlaceFields, #SplitterCells, #contextual #remapping, and predicts when #PlaceFieldMapping may mislead.
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Now this animation is available for the 1000 sequences decomposed on my website.
Accessible from the 3Dgraph, 2Dgraph500terms and 2dgraphs pages https://decompwlj.com
A little more work on axis sizing and controls.
4: The palindromes in base 10 (A002113) https://decompwlj.com/3DgraphGen/Palindromes.html
3: The triangular numbers (A000217) https://decompwlj.com/3DgraphGen/Triangular_numbers.html
2: The prime numbers (A000040) https://decompwlj.com/3DgraphGen/Prime_numbers.html
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
I have covered the results of elections for the US House of Representatives.
https://jasonbeets.blogspot.com/2025/01/house-of-representatives.html
8/x
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html
Now out in #TMLR:
GRAPES: Learning to Sample Graphs for Scalable Graph Neural Networks
There's lots of work on sampling subgraphs for GNNs, but relatively little on making this sampling process _adaptive_. That is, learning to select the data from the graph that is relevant for your task.
We introduce an RL-based and a GFLowNet-based sampler and show that the approach performs well on heterophilic graphs.
All those who couldn't join us in Natal for the International School and Workshop in Complex Networks Beyond Pairwise Interactions can still access all the lectures and talks, courtesy of the International Institute of Physics!
- Fundamental definitions and properties
- Dynamical processes
- Synchronisation
- Control
- Belief propagation
- Community detection
and more!
Please boost to reach the largest possible audience.
https://www.youtube.com/playlist?list=PLqTLz9G2bGs2-ToEsAuUg3u6ZASY1UbAk
Generation of four sequences decomposed into weight × level + jump (log(weight), log(level), log(jump)) - three.js animation:
1: The natural numbers (A000027) https://decompwlj.com/3DgraphGen/Natural_numbers.html