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#homebrew

6 posts6 participants0 posts today

The blackberry wine has had a head start of three days but the raspberry wine has now joined it after taking it off the fruit and straining it into its own demijohn this morning. Both have potential to reach about 12.5% alcohol but will likely be less when we finish them.

We've now got two strawberry plants growing in the garden, one of which is throwing out runners already so even more fruit wine options next year, hopefully.

Video. Activity in the demijohn of our blackberry wine. Go, Team Yeast! Lovely and lively right now. Just next to this we've got a bucket with the raspberry wine working and that's due to be strained and transferred to a demijohn on Sunday.

Do you guys know of any Homebrew casks that have different binaries for different macOS versions? I want to add another binary for just macOS 13, since the next version of Cork will stop active development for it, and I want to keep a separate binary just for macOS 13, and I want to see how to define it

First music playback in-game (sort of - still lacking a midi sequencer so I'm just routing a midi file into the emulator via aplaymidi - but the core synth engine works!)

A few bugs to fix though - voice stealing I think keeps resulting in very audible clicks & pops, and there's also a memory leak in the audio memory allocator I think. But still, it's got sounds!

(samples courtesy @DaforLynx )

Continued thread

For interested #homebrew-ers, the starter has been a success, so far. I split the yeast in two, and pitched one directly into my latest batch of lager. Fermentation started 12 hours faster than when I pitch a single packet of S-23. So far, so good🤞

Since everyone will probably be playing Earthion from tomorrow (which is also my birthday btw) I wanted to thank everyone for trying the demo of Razing Core.

I've begun work on the rest of the game and I hope I can realise what I have planned.

Jetzt mache ich mir bestimmt Freunde 😉

In meiner Bubble geht seit einiger Zeit ein Gespenst um in Europa, das Gespenst des Endes von #Win10, das man nun unbedingt durch #Linux ersetzen müsse. Ich lese Missionare an jeder Ecke. Missionare sind peinlich.
Eigene Erfahrung: Windows habe ich vor ca. 30 Jahren entsorgt, war dann lange auf Linux unterwegs (erst Suse, dann Ubuntu) Das hat funktioniert, aber ich habe mich dabei beobachtet, wie ich zu viel Zeit mit Gefrickel (das ist ein böses Wort, nennt es "Optimierung") beschäftigt war.
Und bin dann auf #MacOS umgestiegen - und es war ein Erlebnis. Es funktioniert alles out of the box, Fragen sollte man nicht stellen. Es ist ein echtes Unix, allerdings mit steinalter Software. Dem kann man dank #homebrew oder #macports (das verwende ich) entgehen: fast die ganze OSS-Welt in einer anständigen Paketverwaltung. Das gefällt mir.

❯ port installed | wc -l
558
❯

Und, wichtig für mich: Lightroom läuft. Nein, es gibt keine Alternative zu Lightroom unter Linux, laßt euch nicht belügen.
Ja, die Hardware ist teuer und läßt sich kaum pimpen. Das relativiert sich aber über die Zeit. Der Rechner meiner täglichen Arbeit (und das sind etwa 9 bis 12 Stunden jeden Tag) ist ein Imac von 2014, hat damals 2300 € gekostet, inklusive geilem 5k-Bildschirm.

Was ich sagen will: Wer also von Win10 weg will oder muß und keinen Bock auf Spaß am Gerät hat, könnte auch über einen Mac nachdenken. Dann freilich mit neuer Hardware, das wäre der einmalige Preis.

Working on playing sound effects (and adding logic to sync access to the audio heap between the main CPU thread and the sound driver interrupt). Using terrain tags which can be painted as part of the collision map in LDTK to index into an array of footstep sounds so I can have different material sounds!

(oh, also added the ability for event scripts to display fullscreen images)

I tried playing with using Dijkstra maps for enemy pathfinding in my small #SNES game. Turns out that with a small map like this one they're easily viable on SNES and aren't too expensive; you can spread the calculations over multiple frames and spend a variable amount of CPU time on it per frame if you want.

This does mean movement that's very clearly grid-based, but you can do stuff to make it less prominent. I have the enemies here slowly center themselves on the axis perpendicular to the one they're moving in, which helps a little bit.

Some enemies probably will use this pathfinding style all the time, though for others I think it'll be something that will kick in when an enemy is having trouble finding the player using atan2 or other methods.