Made a lot of progress on this one over the week!
Hoping to animate it soon!
Made a lot of progress on this one over the week!
Hoping to animate it soon!
Liking how this is turning out.
Is there a single 3D artist out there who never crafted a chess set at least once?
Realistic toy car render in blender cycles using Render toolbox add-on
Watched 'The Lion, the Witch, and the Wardrobe' last night. The centaurs looked freakishly ... long.
I tried to make a better centaur.
“Please draw me a centaur type creature from mythology (upper body of a man, lower/rear body of a horse), but instead of putting the man's torso on the front of the horse, please place the man's torso in the middle of the horse, halfway between the front of the horse and the horse's rear end. To be clear, the man is part of the horse, not riding the horse - his torso and all above is merged with the back of the horse. Thanks.”
. . .
“Thank you. Can you iterate on this by removing the horse's neck and head and moving the man's torso a bit more toward the back of the horse? What will be in place of the horse's neck is a rounded sort of "front" of the horse, kind of like the rear end of the horse in shape, but lacking a tail. Thanks.”
Perfection achieved.
I initially made this to look like a sponge, but my son thought it looked like mac & cheese, so I just decided to lean into it.
Realistic rendering using Render Toolbox blender add-on
More tests
The latest Avoyd Voxel Editor introduces customisable levels of optimisation for glTF export (previously best optimisation was always used), soft shadows in renders, new Minecraft blocks and improved VOX import/export.
More details about 0.27 features: https://www.enkisoftware.com/t/6313098610737152
Buy / Download Avoyd 0.27: https://www.enkisoftware.com/products
An #OpenStreetMap forum post about using the #GPU to #render circles, domes etc. smoothed:
https://community.openstreetmap.org/t/circle-detector-to-render-roundabouts-and-building-parts-smootly/131584
Looks much more realistic, doesn't it?
Neue #CAD-#Render der #Samsung #GalaxyWatch8 enthüllen das umstrittene Squircle-#Design für alle drei Modelle der Serie. Die neuen #Smartwatches werden vermutlich im Juli vorgestellt. https://winfuture.de/news,151531.html?utm_source=Mastodon&utm_medium=ManualStatus&utm_campaign=SocialMedia
Dusk
Well, this Scene was on my mind from few days. And Enjoying it at Dusk is obviously a breathtaking moment of life.
Created in Blender 3.1.2, Rendered in Cycles Rendering Engine.
Post Work done in Krita.
Artstation: https://www.artstation.com/artwork/B3J9EA
Going to animate this weirdo tonight!
Dismantling
To create a similar scene in Avoyd voxel editor:
- Generate a Menger sponge with low amount per voxel to enable them to deform. Material is a smooth (0.3) saturated red, Light & atm. is blue sky.
- Edit the fractal: cut and paste from it using the spherical brush
- Render: path trace the scene with Full Voxels off & atmosphere volumetric shadows on
- Render post processing: OIDN denoise and AGX tonemapping Golden
I made another one of these - the animation is a little rough, but it's been good materials practice!
My roller coaster animation got featured on this week's BlenderNation Best of Blender Artists! Check it out here: https://www.blendernation.com/2025/05/16/best-of-blender-artists-2025-20/
You can watch the full animation, with sound, at YouTube: https://youtu.be/6Bv_ZcoLViE