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#indiegame

59 posts51 participants2 posts today

URGENT :boost_request: $266/500 DUE TOMORROW

please help my friend evel and xens family survive the month! check out their games, #art, and code collective @aldercone

"Fam and I are working as hard as we can, but we're disabled as fuck. So disabled i do all my working from my hammock! (Don't have the money or space for a bed) Just surviving month to month is fuckin hard and I am exhausted.

Plz if you're not struggling, throw 20bux or hell even 5 bucks our way"

one-off direct support:
- cash.app/$evelbrute
- venmo.com/u/evelbrute
- paypal.com/paypalme/beeees5

stuff & gift cards:
- throne.com/evel

monthly support:
- comradery.co/aldercone
- liberapay.com/heckinTech/
- patreon.com/aldercone
- ko-fi.com/aldercone
- buymeacoffee.com/aldercone/mem

@mutualaid #transCrowdfund #mutualAid #MutualAidRequest #CreativeNative #indieDev #design #transMutualAid #HelpFolksLive2025 #LGBTQIA #queer #trans #actuallyAutistic #MECFS #disabilityPrideMonth #wheelchairUser #disability #disabled #gameDev #indieGame #game #gameDesign

A small feature I added this week: disabled (held, stunned, or asleep) combatants will show a red X over their icon in the timeline, which makes it easy to tell at a glance if an upcoming turn will be skipped.

Also, KOed allies now display as a broken gem at the end of the timeline; previously they were just removed from it. I'm not sure if this is strictly useful, but I think it makes sense.