My NDC Oslo talk is live!!! Let's Make JavaScript BLAZINGLY FAST! Lessons from a Game Engine @excaliburjs
https://www.youtube.com/watch?v=xCB9cB9YZL8
**#gamedev** **#javascript** **#excaliburjs**
My NDC Oslo talk is live!!! Let's Make JavaScript BLAZINGLY FAST! Lessons from a Game Engine @excaliburjs
https://www.youtube.com/watch?v=xCB9cB9YZL8
**#gamedev** **#javascript** **#excaliburjs**
Hey! I've been creating a #game #engine #framework in #vala
Its ECS based, and its called Veggies (eat your veggies!).
My reasoning for this framework is to have a game framework alternative to #csharp. I'm not liking the encroachment #microsoft has over #gamedev and #indiedev
The video is the well known bunny mark demo. Renders up to 16000 bunnies before being under 30 fps. Still needs a lot of optimization.
I'm taking ideas from frameworks like #pygame, #pine, #FNA and #excaliburjs
Happy New Year Excalibur.js!
Check out all the cool game stuff that happened in 2024, and our plans for the future!
So, what's next?
1. First, try to implement at least the snake demo.
2. Second, try to find more samples for more APIs and try t make them work.
3. Add docs, even simple ones with just links to the main SDL3 docs.
4. Port the rest of the SDL3 libs into vapis. I think SDL_Image and SDL_mixer are ABI stable so I could do that.
5. My secret plan with all fo this is to actually implement some frameworks, like #excaliburjs and especially #FNA into vala.
Let's hope I can achieve all of this!
Wooo! I'll be presenting about building JavaScript Blazingly FAST! At NDC Oslo this year! I've learned a lot about how to make JS fast while building Excalibur.js
https://ndcoslo.com/agenda/javascript-blazingly-fast-lessons-from-a-game-engine-0qrq/0lubfjy6nxx
Thanks for having me NDC!
**#javascript** **#gamedev** **#excaliburjs**
Excalibur v0.30.0 has been released! We have a host of brand new features: GPU Particles, Bezier Curves, Nine-Slice Sprites, Tiling Sprites, Slide Scene Transition, and a WHOLE BUNCH of perf improvements
I was on the G2B (Guys, Games, and Beer) podcast talking about Excalibur.js!
Check it out we dive deep into Excalibur!
Did a talk at the IGDA TC Chapter about Building @excaliburjs! We dive deep into all the bits of making the game engine!
https://www.youtube.com/watch?v=-pvSQkigIYA
**#excaliburjs** **#typescript** **#javascript** **#gamedev**
New blog post on Wave Function Collapse for procedurally generating game levels! Gives the feel of hand crafted maps but with the power of infinity using quantum mechanics!
Another great post from our contributor Justin Young