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#gdscript

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Since a couple months I'm finally creating small games with @godotengine@mastodon.gamedev.place for a living (besides the usual sometimes boring web-developer stuff) as #kiosk applications in #exhibitions and #museums. After all these years wrangling code I really enjoy working in the visual #godot editor and with #gdscript. The docs are superb, things work like expected, batteries are included and the community has tons of ressources to learn from and reuse. Thanks to all the people that create this engine and are part of that community.

I hope that I can soon show some examples of the games we've created.

If I have multiple Path2D nodes starting or ending at the same point, how do I get an array of them?

I have a piece that moves along the bottom path up towards the centre. I then want to get a list of other paths at that point so I can decide which of them the piece will continue moving along...

How do I get a list of paths that have a point at a given location?

Hey I'm still looking for work.
I've applied to a lot of places in my area and I'm getting nothing.

I'm a programmer at heart, but I've also been looking for regular entry-level jobs because there haven't been any coding positions open at my level as far as I could tell.

If you can offer me a job, it might save my butt. And if you can't offer me a job, could you at least share this post?

I live 30 minutes away from Bellevue if that helps.

Any more experienced programmers have any tips for optimizing this function? I have it on a timer, but I does need to update fairly quickly to be useful for my purposes.

I think the main issue is how many iterations in the for loop, but I do need to check that far out. It's harder to circularize orbits when you can't see what the other side of the orbit looks like.

#Godot #gdscript

Pardon the lack of alt text on the code block.