Wer ist bei #apple eigentlich auf die Idee gekommen, dass es eine semantisch schlaue Idee ist, einen Briefumschlag (!) durchsichtig zu machen?
#macos26 #macostahoe
Yikes! Just found a few bugs in one of my apps when it runs on iOS26 or macOS26. It’s impacting my photo and camera picker. On the photo picker it is returning a blank image, and the camera picker is not coming up, saying It needs a setting set. But the settings were there before the beta!!! #beta #ios26 #macos26 #greetingcards
@jbaty Half the OS design — especially the whacky bits — has me think that someone designed the OS around one app where it looked AMAZING, and then everyone had to figure out how to fit those pieces into everything else.
"Well, the toggles could be tabs"
"We could include the circular button here, next to the oval ones..."
"I dunno, maybe we can use this thing down here..."
I mean, at this rate we'll end up with windows becoming completely circular and renaming them "portholes".
Folks kicking around the iOS and macOS 26 beta: What are the accessibility options for turning off UI transparency, and can you share with and without screenshots?
Maybe Liquid Glass is an awareness campaign by Apple for Accessibility.
Pour one out for the Directory Utility icon. #macOS26
Good news - today's beta 4 fixes the issue! Nova.
I used to enjoy trying out #macOS betas over the summer. It always felt the UI looked more modern in small ways and going back to the previous version made it feel “old”.
With #macOS26 the second part still holds - macOS 15 feels dated. But I don't enjoy macOS 26's UI. It's bland and a UX regression. UI elements both take up more space •and• somehow are less distinct and recognisable
So which tab is active? Can you even see that there are two tabs? Everything's some sort of pill without much of a hierarchy. Or at least I find it super hard to see any hierarchy with the "light shades of grey” approach. It's all a whiteish soup
Auch die Beta 3 von #macos26 hat noch das Problem, dass sie ab ca. 10 offenen Apps extrem laggy und langsam wird. Ich hoffe, das bekommen sie noch schnell in den Griff und ist kein erstes Anzeichen von #featurecreep …
Ständig Apps schließen ist irgendwie nicht so - 2025
@ctietze That benchmark was on an M2 MacStudio. Given those figures and the fact that I played through all of the base game and the expansion via the GamePortingToolkit at half the fps I'm pretty sure this will run well enough on an M1 Max.
I tried to test this earlier but my M1 Max is running #macOS26 and the 3D rendering is busted, probably due to the beta OS.
Unplayable on #macOS26 though - at least I think it's due to running on the beta OS. Visuals are completely garbled
Just closed the wrong app because with the glossy-white transparency in #macOS26 it's so difficult to tell which window is active.
This has been a long, unfortunate trend and macOS 26 makes it worse
Why are we de-emphasising UI? Computers are tools first and foremost, not fashion statements.
By all means, make the tools nice! I'm up for that, that's why I've been using Macs since 1991. But not at the expense of usability. I don't like this trend.
Critical features still missing in Mac OS Tahoe:
- Disable animations when switching spaces
- Accept all invitations at once in Calendar
- Modern attachment management in Mail
- Decent Music App (the current app is slow and buggy)
What else? Such low hanging fruit in my opinion...
Sagen wir, wie es ist: mit der aktuellen Dev beta 3 ist #LiquidGlas auf #macos26 praktisch beerdigt. Es weicht einem bekannten, mal gerade so eben transparentem Milchglas. Kann #apple ja machen, aber ich frage mich: was machen sie mit der WWDC Keynote? Depublizieren? Nichts davon ist mehr zu sehen.
Using basically nothing but Apple’s own components and materials, I tried imagining a different way of adding Liquid Glass to the Mac…
Hm. Die #liquidglas Effekte hat #apple in der Beta 3 von #MacOS26 dermaßen runtergefahren, dass zwar die Lesbarkeit endlich wieder gut ist - dafür sieht es aber im Vergleich auch wieder sehr bieder und wenig mutig aus…