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GameFromScratch<p>There are a ton of bundles and asset giveaways for <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> including <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a>, <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a>, <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3d</span></a> and even <a href="https://mastodon.gamedev.place/tags/Defold" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Defold</span></a> going on right now.</p><p>We gathered them all together into a single place.<br><a href="https://gamefromscratch.com/multiple-gamedev-bundles-and-giveaways/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/multiple-g</span><span class="invisible">amedev-bundles-and-giveaways/</span></a></p>
Brad Jeffrey<p>Working on the left-handed cockpit. Inverse kinematics hasn't gotten the memo yet.</p><p><a href="https://mastodon.gamedev.place/tags/ScreenshotSaturday" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>ScreenshotSaturday</span></a> <a href="https://mastodon.gamedev.place/tags/Gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGameDev</span></a> <a href="https://mastodon.gamedev.place/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.gamedev.place/tags/MadeWithUnity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>MadeWithUnity</span></a> <a href="https://mastodon.gamedev.place/tags/WingCommander" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>WingCommander</span></a></p>
Joe Klemmer<p>Unity Revert Awful Cloud Project Decision – GameFromScratch.com<br><a href="https://gamefromscratch.com/unity-revert-awful-cloud-project-decision/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/unity-reve</span><span class="invisible">rt-awful-cloud-project-decision/</span></a> <a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
GameFromScratch<p>Unity actually listened!</p><p>After releasing a terrible Hub update that removed the ability to create offline projects, in response to the backlash, Unity have reverted this behavior (sorta).<br><a href="https://gamefromscratch.com/unity-revert-awful-cloud-project-decision/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/unity-reve</span><span class="invisible">rt-awful-cloud-project-decision/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a></p>
Joe Klemmer<p>"If you do not want this behavior, you do have options though, a much lighter weight choice: Unity Hub Native"<br>Unity Now Forcing Cloud Projects – GameFromScratch.com<br><a href="https://gamefromscratch.com/unity-now-forcing-cloud-projects/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/unity-now-</span><span class="invisible">forcing-cloud-projects/</span></a> <a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/GameDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GameDev</span></a></p>
GameFromScratch<p>Unity have just released a controversial Unity Hub upgrade... You can no longer create non-Cloud projects!</p><p>We discuss what exactly this means and how you can work around it.</p><p><a href="https://gamefromscratch.com/unity-now-forcing-cloud-projects/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/unity-now-</span><span class="invisible">forcing-cloud-projects/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3d</span></a></p>
imp >:3<p>Quick question for <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> pplz, what is your experience like using <a href="https://mastodon.gamedev.place/tags/codeberg" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>codeberg</span></a> and <a href="https://mastodon.gamedev.place/tags/unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>unity3d</span></a> ? How does it handle LFS? I tend use the Github Desktop GUI- so I lowkey have no clue as to what the hell is going on in the command line.</p><p>Plz help :") </p><p>I would like to migrate my working project to codeberg and continue development where I am- i.e push new changes to codeburg instead of github.</p><p><a href="https://mastodon.gamedev.place/tags/github" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>github</span></a> <a href="https://mastodon.gamedev.place/tags/fileversioning" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>fileversioning</span></a></p>
Cyril M.<p>This looks refreshing... don't forget to stay hydrated y'all.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a></p>
GameFromScratch<p>Happy Canada Day!</p><p>Celebrate with free assets from Epic Games. We have three free <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a> assets, and 1 free <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3d</span></a> assets (they can also be converted to <a href="https://mastodon.gamedev.place/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>GodotEngine</span></a>, as shown). July 1st - 15th.</p><p><a href="https://gamefromscratch.com/fab-july-free-asset-giveaway-jul1-15/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/fab-july-f</span><span class="invisible">ree-asset-giveaway-jul1-15/</span></a></p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a></p>
Cyril M.<p>This is only half implemented but it's scorching hot outside and a tanuki should be allowed to drink I think.</p><p><a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiedev</span></a> <a href="https://mastodon.gamedev.place/tags/indiegame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>indiegame</span></a> <a href="https://mastodon.gamedev.place/tags/lowpoly" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>lowpoly</span></a> <a href="https://mastodon.gamedev.place/tags/Blender" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender</span></a> <a href="https://mastodon.gamedev.place/tags/Blender3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Blender3D</span></a> <a href="https://mastodon.gamedev.place/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.gamedev.place/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a></p>
GameFromScratch<p>In all my time covering <a href="https://mastodon.gamedev.place/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a>, I don't think I've ever seen Epic Games so directly pitch for <a href="https://mastodon.gamedev.place/tags/Unity3d" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3d</span></a> developers to switch to <a href="https://mastodon.gamedev.place/tags/UnrealEngine" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnrealEngine</span></a>!</p><p>Even if you don't want to switch, it's a heck of a tutorial -- for both engines!</p><p><a href="https://gamefromscratch.com/unreal-engine-woo-unity-developers-with-new-tutorial/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">gamefromscratch.com/unreal-eng</span><span class="invisible">ine-woo-unity-developers-with-new-tutorial/</span></a></p>
Shadow Grove<p>💡 <a href="https://mastodon.social/tags/UnityTips" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>UnityTips</span></a>: Reduce memory usage in your <a href="https://mastodon.social/tags/Unity" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity</span></a> <a href="https://mastodon.social/tags/Unity3D" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>Unity3D</span></a> <a href="https://mastodon.social/tags/IndieGame" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieGame</span></a> by using Addressables! 📦 Load and unload assets dynamically without building them into your project. <a href="https://mastodon.social/tags/assetmanagement" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>assetmanagement</span></a> <a href="https://mastodon.social/tags/gamedev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>gamedev</span></a> Learn more: <a href="https://docs.unity3d.com/Packages/com.unity.addressables@latest/" rel="nofollow noopener" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">docs.unity3d.com/Packages/com.</span><span class="invisible">unity.addressables@latest/</span></a> <a href="https://mastodon.social/tags/IndieDev" class="mention hashtag" rel="nofollow noopener" target="_blank">#<span>IndieDev</span></a></p>