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#indiegamedev

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What if you could build your own multiplayer virtual world? 🤔

GoMud is a free, open-source engine for making text-based online games using the Go programming language.

I talked with the creator, Volte6, about the project & how it works. He shared a playtest where things went hilariously wrong (in the best way):

writing-games.com/gomud-a-ligh

Writing Games · GoMud: a lightweight engine for building text-based worlds - Writing GamesVolte6, creator of GoMud, talks about the new engine, what it's like to make a project open-source, and lessons learned along the way.

noticed cmake has a unity build toggle

tried it just for fun, engine is ~36kloc

- stock scratch build is ~770ms
- unity is 650ms.

certainly faster, though at this scale its not super critical. order of magnitude wins are unlikely with how far I've driven it down (the next frontier would be a custom language imo).

that said, unity builds break some hacky tricks I do to make logging more convenient, so I won't be using it given the marginal gains.

Hey!!! We are a new curator that's all things indie dev (and indie gaming too!)! Bringing you news, cool links, and boosting the hell outta your work!

We are indie devs ourselves, and we're excited as hell to be here!

No AI, no bigots, and we won't boost posts that don't have useful alt text. (use the hashtag(s) alt4me or alt4you when you need it!)

In July, we will be accepting contributions to our latest theme, Games. We’re looking for short fiction, essays, and poems originally in English or in translation as well as short selections of visual, graphic, multimedia, multidisciplinary, and interactive pieces that engage directly with the work already posted under the theme.

$200 for a published piece (must be unpublished at time of submission) DUE JULY 28th

graywolflab.org/2023/09/25/sub

Graywolf Lab · Submission GuidelinesGraywolf Lab is an online platform for interdisciplinary conversations and new writing hosted by Graywolf Press. Each Lab starts by gathering a small group of writers and artists for a virtual roun…

In-tenˊtion-al′i-ty
(n.) The quality or state of being intentional; purpose; design.

== #indiegamedev log, entry 2 ==

This spring, at the ripe age of 33, I started drawing. One of my primary goals was to create graphics for my little games. At this point, after about 200 hours of practice, I think I am pretty close to being able to draw anything I want. Especially in the context of retro game dev and pixel art.

If you haven't seen yet my notes on the first 40 hours of drawing, here is the link: ninakalinina.com/notes/iseeidr

In this log, I want to talk about two major topics: the progress I've made since the note and the importance of intention in character design. Incidentally, I will share my thoughts on why GenAI art will always be mediocre at best.

As an eye trap, here's a character I've finished a month ago (and I've improved since)

🧵 (cont)